Quint is the son of actor Bruce Boa, and nephew of Jungian analysts Marion Woodman and Fraser Boa. Quint’s own career has straddled the worlds of both film, television and radio and psychology.
For example, he was nominated for a BAFTA for his voiceover work in 1992, whilst training and becoming qualified as a (UKCP) psychotherapist in 1994. He then went on to run a private psychotherapy practice and worked within Employee Assistance Programmes.
In 2000, Quint founded the award-winning video and animation production company, Synima. Initially based in London, Synima now has offices in New York, LA and Amsterdam. It specialises in producing video and animation for learning, training and development. It principally works within the financial, tech and healthcare sectors.
Post Covid, Quint’s been keen to address the double digit rise in mental health issues: a ‘second pandemic’. Quint realised there was very little peer reviewed video content on mental health subjects. The information that was online was usually out there by clinics wanting to sell their services. Using his knowledge of animation production, Quint wrote, produced, voiced and published a series of free animations the ‘Understanding’ series. These videos covered some key mental health presenting problems: ‘Anger’, ‘Trauma,’ Anxiety’, ‘Alcoholism’ and ‘Depression’. They weee uploaded to his IG site @quintboa, and have been viewed, downloaded and shared over 200,000 times.
Conversant with most psychotherapeutic approaches and treatment pathways, Quint is a keen advocate of using animation within a multimodal approach to address and promote mental health and well-being across the NHS, charities such as NACOA , and the L&D departments of several global corporations.
In 2022, he published a book, ‘To Infinity And Beyond’, which explores how animation can be harnessed within national healthcare systems, primarily to support children and young adults.
Since 2022 Quint has worked closely on the development of artificial intelligence, beginning within the animation department of his production company. As generative AI video production evolved, this work expanded into full video workflows. Falling production costs have made high quality AI-generated content accessible to smaller enterprises and charities in a way that was previously unimaginable. At the same time, the rise of AI has had harmful effects on children and young adults. Quint is committed to addressing these impacts and helping organisations understand both the potential and the risks of these technologies.
A regular interviewee on podcasts and webinars, Quint’s IG account @quintboa still acts acts as a free resource of mental health animations.
With a family background steeped in both entertainment and psychology, it’s no surprise that Quint found himself drawn to both fields. His father, Bruce Boa, is well-known for his roles in Fawlty Towers, The Empire Strikes Back, and Octopussy. Meanwhile, his aunt and uncle, Marion Woodman and Fraser Boa, were celebrated Jungian analysts and authors. And with a mother and sister who are UKCP-accredited therapists, Quint’s path naturally led him to combine his creative talents with a deep interest in psychology.
In his early twenties, Quint had bit parts in several films (Withnail And I, The Dressmaker, Full Metal Jacket) and TV shows (The Bill, Blackadder, Only Fools And Horses).
His convincing American accent led him into the world of voice-overs, for more than ten years he recorded radio plays for the BBC and documentaries for National Geographic. He was the voice of various (chocolate, aftershave, hamburger, jeans, and cola) commercials – in 1992 he was nominated for a BAFTA for Impulse body spray.
Quint also worked for the BBC’s camera department within light entertainment, on shows including Top of The Pops, The National Lottery, Alive and Kicking and Noel’s House Party.
Following his aunt and uncle into the field of psychology, in 1996 Quint was awarded an MA in psychotherapy and counselling at Regent’s University London. His thesis was ‘The Occluded Body’ – the role (or absence) of the body within philosophy and the practice of psychotherapy.
He began working in employee assistance programmes (focusing on trauma counselling) and charities (including Turning Point and Quit), and began a private psychotherapy practice, specialising in addiction, depression and trauma.
In 2000, Quint returned to ‘entertainment’. Utilising the nascent internet, mobile phones and a rise in computing power, he founded video production and animation company Synima. The ethos of the company was to create engaging B2B comms for organisations especially within learning and development.
From a two-man business, Synima has become a global team of 50+ people. It is a leading provider of video and animation to several Fortune 500 companies especially in the United States.
Since 2014, the majority of animation work has been within sales promotion, training and development. But increasingly, Synima is asked to meet orgnisational requirements for provision of physical health, mental health and wellness programmes.
During Covid, Quint and Synima supported companies by ensuring ‘corporate cohesion’ with employees who were working remotely. It was during this period Quint could see the negative psychological effects of remote working on employees and their families.
The Covid pandemic led to a huge spike in several presenting mental health problems (such as anxiety, depression and trauma) and their handmaidens (addiction, eating disorders and anger).
And this spike continues to grow …
“We are in the midst of a second pandemic – a mental health pandemic – and this is likely to have longer-term consequences than the physical health pandemic.”
(Adrian James, President Royal College of Psychiatrists, 2020)
…and threatening to overwhelm underfunded mental health resources such as CAMHS.
Quint believes animation can play a part in a multimodal approach to address the mental health crisis, especially in children and young adults.
He has combined his knowledge of psychology and animation production, and works with fellow psychotherapist James Earl to produce an ongoing series of bite-sized, ‘psycho-education’, animations on several presenting problems. These are free to download from Synima and Quint’s IG account @quintboa, and can be seen on YouTube. They have been viewed, saved and shared over 250,000 times.
In 2022, Quint and James began producing a series of pro bono mental health projects for the Royal College of Psychiatrists and CAMHS.
In the same year, the pair wrote ‘To Infinity And Beyond’, a short manifesto on how animation can be used to help tackle the mental health crisis within education, non-profits, and the NHS. The book also illustrates how organisations can cost-effectively support employees, many of whom are working from home, by using animation within wellness programmes.
As Synima expanded into New York and Los Angeles, animation commissions increased from J.P. Morgan, Amadeus, Honeywell, HPE and several US healthcare ad agencies, PR companies and non-profits.
Since 2022, Quint has worked closely on the development of artificial intelligence within video and animation production. As generative AI video production evolved, Quint initially began implementing AI into workflows, then into a combination of video and AI so called ‘hybrid’ production. Then in 2025 using Midjourney an Runway into actual production.
Quint’s focus has always been to promote video and animation content to communicate the complexities of healthcare in creative and relatable ways. The recent advances in AI provide a wonderful way to produce video and animation quickly and cost effectively across every area of healthcare, The falling cost of production means the production of video and animation now falls within the budgets of, for example, charities. While the route to a target audience is via social media which, unlike television, is essentailly free to air.
But so many organisations don’t realise this is now possible. To that end, Quint uses his social media presence and regularly appears on podcasts, webinars and in print. As we roll into 2026 my ambition is to raise awareness about the possibilities AI video production provide and ensure clients harness the wonderful potential with the minumum of friction.